Designing Tic-Tac-Toe in Constant Time

The design of a tic-tac-toe is one of the most popular interview questions. It can be done in constant time and linear space. Here is the problem: https://leetcode.com/problems/design-tic-tac-toe/

348. Design Tic-Tac-Toe
Medium
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
  1. A move is guaranteed to be valid and is placed on an empty block.
  2. Once a winning condition is reached, no more moves is allowed.
  3. A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.

TicTacToe toe = new TicTacToe(3);

toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | |    // Player 1 makes a move at (0, 0).
| | | |

toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | |    // Player 2 makes a move at (0, 2).
| | | |

toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | |    // Player 1 makes a move at (2, 2).
| | |X|

toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| |    // Player 2 makes a move at (1, 1).
| | |X|

toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| |    // Player 1 makes a move at (2, 0).
|X| |X|

toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| |    // Player 2 makes a move at (1, 0).
|X| |X|

toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| |    // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) per move() operation?
Solution: have a counter variable for each row, each col and for each diagonal (hence two for the diagonals). This is linear-space. Increment the corresponding counters for player one, and check whether the counters have reached the max. Decrease the corresponding counters for player two, and check whether the counters have reached -max. If none of the above has happened, return zero (draw). That's it. Code is below, and Merry Christmas, ho-ho-ho!!! ACC.

public class TicTacToe
{
    private int dimension = 0;
    private int[] rows = null;
    private int[] cols = null;
    private int diag1 = 0;
    private int diag2 = 0;

    /** Initialize your data structure here. */
    public TicTacToe(int n)
    {
        dimension = n;
        rows = new int[dimension];
        cols = new int[dimension];
    }

    /** Player {player} makes a move at ({row}, {col}).
        @param row The row of the board.
        @param col The column of the board.
        @param player The player, can be either 1 or 2.
        @return The current winning condition, can be either:
                0: No one wins.
                1: Player 1 wins.
                2: Player 2 wins. */
    public int Move(int row, int col, int player)
    {
        if (player == 1)
        {
            rows[row]++;
            if (rows[row] == dimension) return 1;
            cols[col]++;
            if (cols[col] == dimension) return 1;
            if (row == col)
            {
                diag1++;
                if (diag1 == dimension) return 1;
            }
            if (row + col == dimension - 1)
            {
                diag2++;
                if (diag2 == dimension) return 1;
            }
        }
        else
        {
            rows[row]--;
            if (rows[row] == -dimension) return 2;
            cols[col]--;
            if (cols[col] == -dimension) return 2;
            if (row == col)
            {
                diag1--;
                if (diag1 == -dimension) return 2;
            }
            if (row + col == dimension - 1)
            {
                diag2--;
                if (diag2 == -dimension) return 2;
            }
        }

        return 0; 
    }
}

Comments

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    ReplyDelete

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